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Title: | A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience | Authors: | Tsita, Christina Satratzemi, Maya Pedefoudas, Alexandros Georgiadis, Charalabos Zampeti, Maria Papavergou, Evi Tsiara, Syrago Sismanidou, Eleni Kyriakidis, Petros Kehagias, Dionysios Tzovaras, Dimitrios |
Author Department Affiliations: | Department of Applied Informatics | Author School Affiliations: | School of Information Sciences | Subjects: | FRASCATI__Natural sciences__Computer and information sciences FRASCATI__Humanities__Arts (arts, history of arts, performing arts, music) FRASCATI__Social sciences__Media and communications__Media and socio-cultural communication |
Keywords: | 3D representation cultural heritage user experience virtual museum virtual reality |
Issue Date: | 4-May-2023 | Publisher: | MDPI | Journal: | Heritage | ISSN: | 2571-9408 | Volume: | 6 | Issue: | 5 | Start page: | 4134 | End page: | 4172 | Abstract: | The cultural heritage sector increasingly integrates augmented and virtual reality (VR) solutions to meet dissemination and interpretation needs for its collections. As research in the field grows, the required entertainment and learning impacts of such applications are rising. This study presents a VR museum that aims to facilitate an understanding of cultural heritage. More specifically, an exhibition was designed, curated and developed in a VR environment based on a framework that encourages the public’s interaction with the artworks and experiential learning through activities that utilize VR functionalities in a meaningful way. This framework was applied in a contemporary art museum where the description of artistic concepts is not always obvious to the general public due to the abstract forms of the artworks or the particularities of different artistic movements. This paper focuses on the application development and three user experience evaluations (museum experts, technical experts and general audience). The results were positive regarding the perceived sense of control, usability and the feelings of the user, including their sense of entertainment. Additionally, the participants valued the educational value of the developed activity types and their usefulness. Moreover, the users were interested in exploring the cultural heritage content available in the exhibition, and they would suggest the application to colleagues or friends. |
URI: | https://ruomoplus.lib.uom.gr/handle/8000/1787 | DOI: | 10.3390/heritage6050218 | Rights: | Attribution-NonCommercial-NoDerivatives 4.0 Διεθνές | Corresponding Item Departments: | Department of Applied Informatics Centre for Research and Technology-Hellas Centre for Research and Technology-Hellas Metropolitan Organisation of Museums of Visual Arts of Thessaloniki Metropolitan Organisation of Museums of Visual Arts of Thessaloniki Metropolitan Organisation of Museums of Visual Arts of Thessaloniki Hypertech S.A Hypertech S.A Centre for Research and Technology-Hellas Centre for Research and Technology-Hellas |
Appears in Collections: | Articles |
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heritage-06-00218-v2.pdf | 24,35 MB | Adobe PDF | View/Open |
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