Please use this identifier to cite or link to this item: https://ruomoplus.lib.uom.gr/handle/8000/1787
Title: A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience
Authors: Tsita, Christina 
Satratzemi, Maya 
Pedefoudas, Alexandros 
Georgiadis, Charalabos 
Zampeti, Maria 
Papavergou, Evi 
Tsiara, Syrago 
Sismanidou, Eleni 
Kyriakidis, Petros 
Kehagias, Dionysios 
Tzovaras, Dimitrios 
Author Department Affiliations: Department of Applied Informatics 
Author School Affiliations: School of Information Sciences 
Subjects: FRASCATI__Natural sciences__Computer and information sciences
FRASCATI__Humanities__Arts (arts, history of arts, performing arts, music)
FRASCATI__Social sciences__Media and communications__Media and socio-cultural communication
Keywords: 3D representation
cultural heritage
user experience
virtual museum
virtual reality
Issue Date: 4-May-2023
Publisher: MDPI
Journal: Heritage 
ISSN: 2571-9408
Volume: 6
Issue: 5
Start page: 4134
End page: 4172
Abstract: 
The cultural heritage sector increasingly integrates augmented and virtual reality (VR) solutions to meet dissemination and interpretation needs for its collections. As research in the field grows, the required entertainment and learning impacts of such applications are rising. This study presents a VR museum that aims to facilitate an understanding of cultural heritage. More specifically, an exhibition was designed, curated and developed in a VR environment based on a framework that encourages the public’s interaction with the artworks and experiential learning through activities that utilize VR functionalities in a meaningful way. This framework was applied in a contemporary art museum where the description of artistic concepts is not always obvious to the general public due to the abstract forms of the artworks or the particularities of different artistic movements. This paper focuses on the application development and three user experience evaluations (museum experts, technical experts and general audience). The results were positive regarding the perceived sense of control, usability and the feelings of the user, including their sense of entertainment. Additionally, the participants valued the educational value of the developed activity types and their usefulness. Moreover, the users were interested in exploring the cultural heritage content available in the exhibition, and they would suggest the application to colleagues or friends.
URI: https://ruomoplus.lib.uom.gr/handle/8000/1787
DOI: 10.3390/heritage6050218
Rights: Attribution-NonCommercial-NoDerivatives 4.0 Διεθνές
Corresponding Item Departments: Department of Applied Informatics
Centre for Research and Technology-Hellas
Centre for Research and Technology-Hellas
Metropolitan Organisation of Museums of Visual Arts of Thessaloniki
Metropolitan Organisation of Museums of Visual Arts of Thessaloniki
Metropolitan Organisation of Museums of Visual Arts of Thessaloniki
Hypertech S.A
Hypertech S.A
Centre for Research and Technology-Hellas
Centre for Research and Technology-Hellas
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