Please use this identifier to cite or link to this item: https://ruomoplus.lib.uom.gr/handle/8000/1971
Title: Gamification in education and training: A literature review
Authors: Triantafyllou, Serafeim 
Georgiadis, Christos K. 
Sapounidis, Theodosios 
Author Department Affiliations: Department of Applied Informatics 
Author School Affiliations: School of Information Sciences 
Subjects: FRASCATI__Social sciences__Educational sciences__Education, general (including: training, pedagogy,didactics)
FRASCATI__Natural sciences__Computer and information sciences
Keywords: gamification
gamification in education
gamification in training
gamification of learning
Issue Date: 16-Apr-2025
Publisher: Springer
Journal: International Review of Education 
ISSN: 0020-8566
Volume: 71
Start page: 483
End page: 517
Abstract: 
Gamification, when properly implemented in education and training, can increase the engagement and motivation of learners and inspire them to change aspects of their behaviour to support learning. Although the use of gamification in the learning process might have a positive impact, its potential to strengthen education and training has not yet been confirmed. The descriptive literature review presented in this article synthesises studies and findings on the use of gamification in the education and training context. The authors used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) model to select and analyse 46 publications from six bibliographic databases. They investigated the gamification theories, frameworks, models, elements and mechanics that can support learning. In addition, research was conducted to identify constraints, challenges and organisational impediments that may arise in gamified education and training programmes, to answer the question of how gamification can be implemented to achieve better learning outcomes. Findings show that further studies need to be conducted into this evolving learning approach. Overall, gamification is most likely to be effective when instructional design principles are used to ensure training content meets learners’ needs and expectations.
URI: https://ruomoplus.lib.uom.gr/handle/8000/1971
DOI: 10.1007/s11159-024-10111-8
Rights: CC0 1.0 Παγκόσμια
Attribution-NonCommercial-NoDerivatives 4.0 Διεθνές
Corresponding Item Departments: Department of Applied Informatics
Appears in Collections:Articles

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